
Finished the 22nd video of Shaun Spalding's action RPG tutorial
The player can now throw objects, though not upwards due to the detection code. Their next video will refine the detection
Next up
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1106 of coding, I've further adjusted the shadow's speed and transparency












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