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44
3 years ago

Finished the 25th video of Shaun Spalding's action RPG tutorial

The slime now follows the player when close by, and stop when far away




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For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 996 of coding, I figured out how to change the camera zoom in-game

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 992 of coding, I'm making progress on the camera adjustment