
Finished the 34th video of Shaun Spalding's action rpg tutorial
Created a bomb object that explodes after enough time passes, or when it is thrown
Next up
For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet
For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better
For day 930 of coding, I cleaned up the code some more by removing obsolete code
For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen
For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables
For day 927 of coding, I made the selection text box able to adjust size according to text
I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense
Artfight Profile: https://artfight.net/~SubterraneanExhibit
For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet
For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops
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