
Finished the 40th video of Shaun Spalding's action RPG tutorial
The player can now fire arrows. Entities can now also drop arrow pickups
Next up
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
For day 1083 of coding, it looks like I got the title fade to work properly now
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it












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