Game
Strafe Blaster 2

5 years ago

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!




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Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

New screenshot of the final level!

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

Just dropped a new trailer, all clips are from the early access build of the game.

New screenshot for the end of level 2.

Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.