Game
Strafe Blaster 2

5 years ago

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.




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Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

New screenshot for the end of level 2.

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.

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Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

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New shot for DIRE. Happy screenshot Saturday.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

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Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.