Game
Sol
5 years ago

Finished working on a "air dash" system - still needs some impulse tweaking, but so far it feels great to use!




0 comments

Loading...

Next up

"The Mind Clock. It is within us all. The darkness. The hate... The hope. Our driving cause. Now corrupt. The Writer is lost. We must bring him back, Player. Our world, our dream, depends on his mind."

- The Narrator

Upcoming "Sol" indie game

Added several new sprites to create more well rounded ground objects, giving it a more earth-y feel. Along with this, added a few shadows in select areas, such as under metal structures.

Also added a falling animation you can see above: ^^^

"Time is a well,

And we are the bucket,

The world is a cell,

And our words are our musket."

- Sol

Run Animation

"The Mind Clock"

A cut scene from my upcoming game, Sol.

"What does the drowning man say to the sun?

He asks it, ‘why let this happen, when your rays can dry up the waters?’

The sun looks down, pity of the man’s fate. The sun answers,

‘You see your breath leave you, but forget the dry tongues of others.’"

- Sol

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)