
First day of working on Mary's Arcade SP: I'm gonna make the game take up less space.
Me now: Ok let me just add 150mb of dynamic danger ambience.
Next up
Happy New Deer!
To celebrate, we're replacing Scarlet!
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Toy Mary looking for an audience.
I guess so.
Oh yeah. Living the dream.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
A bohrok just followed me.
Apparently the old MA2 models still work!
Mary (x4)














































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