Game
nightguard.io
3 days ago

FIRST DEVLOG 13/04/2026


HEY!

I'm happy to show you the first devlog of this game!

What have been done today :

Reworked the spawn mechanism.

Now, ennemies can spawn (up to 10 and configurable) automatically without the need of the main enemy actor placed in the level.

At the beginning, I wanted them to spawn in a radius around me out of my line of sight, but I've realised that was a bad Idea because the ennemies tend to spawn outside of the map.

What I've done is that I created "Spawn Zones".

A blueprint picks up a random location from a spawn zone (multiple spawn zones can be added) and spawns an ennemy in it at that location.


Newly spawned ennemies won't move :

This is a problem that I dealt with during 4 fucking hours or so. After hours of troubbleshooting and BP reviewing, the problem was just that in the "pawn" section of the spawn actor class, the AI was not configured to take control of newly spawned ennemies.


This page :

I'm really sorry for the early look of this page.

The game is not enough "finished" to have proper headers and thumbnails.

I just really wanted to publish this page so I can document the advencement of my first game ever.

I promise, I'll add better thumbnail and header as the game will grow.


Here is the first bit of footage that I can give you of the game.

If the embed is broken, here is a link to the video on my youtube channel :
https://youtu.be/aBIBc4pMRGo


That's all for me tonight, time for me to get some sleep.

I'll apreciate any feedback and Ideas about the game, and repost of course!

Bye ya'll



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