Game
Spellrazor
10 years ago

First GJ Release


Spellrazor 0.9.5 is now up. If you have any comments or questions, please feel free to contact me.

Unless, of course, it’s “You’re nuts. 27 fire buttons is insane. Please make it just one fire button,” or “Can you make the graphics more modern?” Those will both make me cry.

Seriously, though, if you’re enjoying the game and want to see it move in a particular direction, I’m really open to feedback.



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So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Cash Banooca

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM