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At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.
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Just added a dynamic blood system, where higher damages spill more blood >:D
Every weapon in the game will be throwable! That's how gladiators fight, right?
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Now we have a proper thumb and logo!
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The game's first concept guideline.
Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.
First take on the weapon throwing system... maybe we'll make it a juggling game.
Basic enemies walking animation.
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
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