Next up
Now we have a proper thumb and logo!
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Just added a dynamic blood system, where higher damages spill more blood >:D
Every weapon in the game will be throwable! That's how gladiators fight, right?
Don't forget to follow us on twitter: https://twitter.com/GodsSand
The game's first concept guideline.
At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?
First implementation of the Upgrade Tree. But still with no upgrades :(
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
First take on the weapon throwing system... maybe we'll make it a juggling game.
In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.
The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.
Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand










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