Game
Incident Dweezil
9 years ago

First Look at Streamlined Interface


Because people play games in different ways, I want to support the classic “Click Verb, Click Object” way of playing, but also right clicking for context options, Mouse Scroll through verbs & a quick middle click (or left shift) to invert the current verb.

I’ve been taking inspiration from Grim Dawn with it’s ability to play mostly with just a mouse. If I had a gamer mouse with 10 extra buttons I probably could play the entirety of Grim Dawn with just a mouse.

I don’t know if that’s exactly how Incident Dweezil will play, but I’m aiming for a highly “Streamlined Interface” so players spend more time playing and less using the UI.



0 comments

Loading...

Next up

Today Animation Begins & Action Optimization never once Broke the Microwave

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Chiaki Nanami!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)

not the greatest house, but it's a house! :D

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669