7 months ago

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.




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Uhh, hello? Hello? Welcome to Mary's Arcade, where we have a character whose AI is set to - freaking 80.

(Yes this actually does something and works in context, I just thought it looked real funny considering how "AI level" usually gets used in FNaF.)

Adding positive reinforcement for using your brain.

This is still a very early concept, but it's already a lot more interesting than endless showdowns with the flashlight.

Exact numbers are covered up in case I actually use these.

Cottage Critter mech is still unfinished after nearly 3 years.

My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.

No SP is not canceled, stop worrying.

Toy Mary looking for an audience.

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

fox (Mary)

HAPPY MARYWEEN

by @TDMan

Man I wish there was a better way to polygonize a curve...

I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.

Happy Thanksgiving!

I'm thankful that I have such AWESOME fans who put up with WAITING FOR YEARS!

art by @TDMan