5 months ago

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.




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Game.

Harry the Fox series

It just keeps getting better and better.

Toy Mary looking for an audience.

This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.

Adding positive reinforcement for using your brain.

This is still a very early concept, but it's already a lot more interesting than endless showdowns with the flashlight.

Exact numbers are covered up in case I actually use these.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Fun-damentals

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.