So, first upload to GameJolt.
I’ve been working on this since March 2015, which means over 18 months. It still isn’t finished, due to a massive case of scope creep on my part, but I’ve now got the mechanics pretty much finished.
I originally started this as a way to develop line-of-sight and sound detection mechanisms for future projects, and then it just morphed into a multi-level Thief-style stealther. Along the way, I developed and then abandoned a customised pathfinding system to handle light detection (perfect example of how not to do that), learned how to use ScriptableObjects in Unity, and developed mechanisms for the player to interact with the world.
So, it’s mainly content creation and bug fixes that are left. I might actually finish this :)
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