1 day ago

five faithful reviews at whitneys (thumbnail by @HattyTheGuy


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Where the uh..... Where the fuck is everyone.

Hello? Anyone?

.....eh might as well start the review

welcome to five faithful nights at whitneys, a fnaf fangame that came out a few months ago that i saw raytheree play, which got me to play it for myself.

i thought the game was pretty cool and interesting, so i decided to do a review on it. without further ado, let's get the show started for the non-existing audience.

Here's the menu pretty simple stuff.

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i should mention that the game's art style is based on scott's style, which i'm usually not a big fan of, but i really like it here. it fits pretty well here actually. let's start a new game.

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Here's our beautiful office

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we got the usual stuff like lights, cams, a seemingly useless panel thing, and no honk. what the actual fuck? this is unacceptable. 0/10 game. anyway, phone call time.

our phone guy welcomes us to the green laced theater, a small, humble little place that's been open since the 20s!

the original building is long gone by now; therefore, the new owners have purchased this small venue in the building, and because of said venue, there will be some foreign tourists and sight seeing, so of course safety is top priority.

When the theater opens up, greet all guests with the utmost respect.

But whatever, nobody gives a shit about that. I wanna learn about the animatronics! The performers and whatnot, who were recently rented for a pretty hefty price.

The only reason they even got them was because of the popularity of Freddy Fazbear's Pizza and whatever the fuck Amy's Dining Theater is.

They’re tall as hell, but don’t worry! They’re pretty much safe, right? Right… right?

The characters have some sort of "environmental self learning mechanism." Just make sure they don’t go in any restricted areas, like, you guessed it, the office.

That’s why we can use the doors to keep them out. You can only close one, though, so be careful.

On night 1 Snappy and Bijoux are active

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They're just your average door characters.... OR ARE THEY?

To actually use the doors in the game, you have to go to the maintenance panel in the cams and use them there. Again, you can only have one at a time.

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In case they do get into the office, you can cycle the electronics in the maintenance menu to get them to leave, which is definitely the best way to deal with them.

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One last thing to mention: the vents. Every now and then, check the vents to see if any of them are breaking down. If they are, click on them to get them to run again, or hold down the button right next to the fan to speed up the whole thing.

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And yeah, that’s about it for Night 1. Nothing too special really happens in it just like any other Night 1. It does its job pretty well at introducing you to the mechanics.

Onto Night 2.

Something really important to note is that the panel I mentioned earlier now works, but let’s just leave it for now. We’ll be coming back to it later.

Phone guy does the usual stuff of explaining things before an introduction tape cuts him off, talking about the audio and how to use it on the cams. Before cutting back to the phone guy, he brings up the panel (which again, I’ll talk about later) before ending the call.

On night 2 only one threat becomes active that being Layla the flower.

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She’s really unique because she doesn’t even attack you! She actually helps you. There are 4 entrances to your office, and Layla will block one of them to prevent the animatronics from getting in. Wow, what an absolutely goated chad I love Layla.

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And that was Night 2 again pretty simple stuff. Kinda weird that the game introduces the audio mechanic this night despite it not being used at all, but whatever. Also, again, for the last time, we’ll do the panel thing later.

Onto Night 3.

Phone guy talks about the flowers moving and how it’s gonna take a while to contact the original manufacturers, but they shouldn’t be that much of a threat (lying hoe).

Phone guy says goodnight before putting on a tape for us, said tape being about using the cycling electronics option to deal with the characters.

On night 3 the other flower Mikhayla becomes active.

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She's another door character just like Bijoux and Snappy except you HAVE to close the door on, her the cycling will not work.

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If you do let her come into the office, she’ll start playing really loud music throughout the whole place, breaking your audio system and blocking your view. So, uh… get fucked!

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Something else that happens this night too is that cam 5 which has been broken the whole time just randomly comes back to life.

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Gee, I sure do wonder if someone else is gonna become active next night. Nah, that’s impossible.

Onto Night 4.

Phone guy talks about the cam mysteriously coming back to life, but now that it’s up, it means you can play the audio in there to stop the characters from going in there or out…

Anyway, time for another tape! This time it’s for the deep lore.

All Medinell models made after 1979 are equipped with a new A.S.P. and C.P.S. to comply with the designation of criminal and prosecution under the new child abduction bill.

A.S.P. stands for the Audience Safety Protection protocol, which is basically like the facial recognition feature the toy animatronics have.

In really bad cases, the animatronics will take over the situation and try to prosecute the attacker if present with the C.P.S.

Anyway on night 4 this uh.... blue dog dude becomes active.

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In case you're wondering no this guy doesn't have a name it's just "blue dog" so uh how does he work.

He'll be in cam 5 and you have to keep playing the audio for him to keep there.

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But like.... what if he escapes?

If you somehow fuck up and forget to play the music and he escapes, QUICKLY search all the hall way cams till you find him.

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When you do eventually find him, wait till he leaves the cam, THEN close the door. Depending on the side he was on, he’ll bang on the door, then go back to cam 5.

Blue Dog Man is a pretty cool dude with a pretty cool mechanic. Not much else to say, so onto Night 5.

Phone guy calls us one last time, sounding really scared, asking us to keep a close eye on one of the characters on stage the one in the middle.

One of the janitors found her near the entryway earlier. She’s NOT supposed to move like at all. She doesn’t even have batteries, and she’s not even from the same manufacturers.

He asks us to meet him at 6 before the call ends.

on night 5 whitney herself beco- wait what? wdym her names isn't whitney it's just the maid????????? uh okay sure

on night 5 the maid herself becomes active

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She works kinda weird around 1 am she'll get off the stage and stay in the theater hall.

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Whenever you close the door on Mikhayla, the maid will move to one of the hallway cams. You have to go find her and stare at her to make her leave.

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She’s really annoying to deal with, which is the main reason I said to use the cycle electronics thing with Bijoux and Snappy. The maid’s jumpscare sound is also one of the most disgusting sounds the world has to offer, so, uh… another reason to not want to die.

And yeah, that was Night 5. We beat it, get our check, and head back home.

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But of course there's a night 6 let's see what that has to offer.

Everything seams fine at first anddddddddd who the fuck is that bruh.

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This is the golden dog the games final enemy he has 3 ways of attacking.

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The first and most common one is him just acting like a generic golden character. You know what to do with him.

His second most common one is appearing in the cams like Phantom bb. Again, just switch the cams or pull them down.

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And finally for his last way of attacking, he'll cover the the hallways not letting you use the light, just pull up the cams and he'll leave.

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Now something i haven't mentioned till now is that the nights last from 10 pm till 4 am but on night 6 because it's the final evil super scary night it lasts until 6 am and the Maid becomes active at 4.

now that i explained everyone's mechanic i think it's the perfect time to share my thoughts on the gameplay and it's really solid! the mechanics are pretty simple but they work pretty well i know this sounds kinda cheesy but it does kinda feel like something scott would've come up with my only real gripe with the game is that it takes a while for the cams to become useful and when they do not all of them are used to their full potential but oh well it's still a really fun game that i highly recommend playing

Anyway we beat the evil ass night 6 and for our reward the stupid ass dog ends up killing someone.

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And then we get FIRED FOR IT??????

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How's that my fau- OH YEAH the panel, shit i completely forgot about that, welp, i guess we'll be talking about that now.

On Night 2 and onwards, the panel will become active. At the start of the night, there’s this huge wall of text, post shift 2 style, explaining everything.

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You NEED to get the animatronic in this case snappy to go in this exact room.

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When he gets there, you have to monitor him on the cams to make sure he goes down the path exactly as the panel says. If his position in the cams is wrong, play the audio to get him moving again. Eventually, he’ll reach the destination, and you have to open the panel again to get the bar to fill.

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When it fills press submit and congrats you're done! now do it again for 3 more times, you weak pathetic coward.

While I think this is a really cool and unique idea to get a good ending, it ended up being really annoying for me, especially on Night 2. You have to do so many specific things to make sure the characters stay on the path and don’t go somewhere else, and sometimes they just straight up refuse to go to the starting cam, making it also rng based.

It’s definitely unique, I’ll give it that, and it does feel good when you finish it. But overall, not a huge fan.

After you do all the tasks during Nights 2–5, it’s time to rebeat Night 6.

Everything seems fine at first, till 12 am, where someone calls us and good classical music starts playing. That’s, uh… kinda it. If you check up the panel at 4 AM for the maid, it’ll say, “there’s no need, I know my way,” or something like that. And just like that, we rebeat Night 6!

We get a cutscene of phone guy calling us saying that because we did our tasks everything went oddly well! so uh see you on the flipside!

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and yeah that was five faithful nights at whitney's! or ffnaw for short overall i had a blast playing this game it's one of the only scott style games i can think of that i ended up really liking there were some stuff i skipped like custom night and secret death minigames but eh the reviews already as long as it is the game gets the whitebun seal of approval and gets itself a nice juicy 8/10 thanks for reading and i'll see yall on the flipside!



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