A major update 2.2 has been released for Five Nights with Froggy 2.
This update brings to the game redesigned graphics, new "Practice" mode and English-speaking voice acting.
Changes
The cursor has been redrawn to look like Plush Froggy instead of Froggy;
The backgrounds in the menus change a little faster and a little more often;
Two menu backgrounds have been updated and two new ones have been added;
Transitions between sections in the menu are a little faster;
Links in the Extras section have been updated;
English voice-over has been added;
In the settings, you can choose the language of the voiceover;
In the PC version, you can now toggle vertical sync;
You can switch full screen mode with the F11 key;
In the mobile version, you can now toggle the beautiful sidebars to black, and vice versa;
Unlocking articles in the guide as well as the super test now do not participate in the progress percentage calculation;
At 100% progress, a new background is shown in the menu;
A white star is now issued for 100% progress;
Two new achievements;
Added Practice mode. Practice this mode if you're having trouble getting through the game;
Shop changes;
Re-described some improvements to the store;
Updated the image of some improvements;
The store now displays the price of the selected improvement;
The Grid upgrade has been replaced by Titanium Screws (but performs the same function);
The last two items found in the "Bottles" minigame have been swapped out;
Bertin now comments on the fourth find;
The Super Challenge is no longer available;
The nights before the start of the game are now referred to as days of the week;
In the PC version, you can now pause the game during the main gameplay by pressing the P key;
The vent grille can now be held down to keep the screws from being knocked out by the toys;
The story nights before the start of the game are now named days of the week, and the other nights have their name shown instead of their number;
Small corrections to the dialogue texts with Osipov;
Replays in telephone conversations can now be skipped;
Music in the fourth night has become a little quieter;
The chance of a flashback is slightly reduced;
Reworked the graphics of the first guard room, and the wall with the vent;
Rain is now visible outside the window when it rains;
Lamp and light switch click sounds have been reworked;
Smoke generator now has an animation of a fog emission when turned on;
The rainbow effect in Funny Night now changes colors smoothly;
Animation of the toys standing in the door has been updated;
Draco hitting the door now subtracts slightly less durability;
Reworked attack animations: Plush Crocco, Froggy, Kitty;
Lorenzi's Ghost no longer appears on the first hour of the night;
Lorenzi's Ghost now appears a little less frequently;
Lorenzi's Ghost Lorenzi's speeches have become a little quieter;
Sophie II's ghost no longer appears during the fire alarm;
Visions and ghosts in the Mists of the Past challenge now appear much more actively (as originally intended);
In the "Don't Break the Bottle" challenge, the penalty bar now slowly decreases;
The electric panel now has a voltage indicator that shows how much power is being consumed;
Changed electricity consumption (10 total voltage points): one point is consumed by default; the lights in each room consume one point; the old computer consumes one point; the video surveillance system in the second room consumes 4 points; the cameras in the palace consume one point when one or both of any computers are on;
Electricity will now not crash if the voltage does not exceed 4 points;
In the PC version, computer monitors now have its matrix visible;
The video surveillance system in the second room now uses more electricity than the old computer in the first room;
Reworked the graphics of the images of many cameras (especially cameras 1-6): both the rooms themselves and the opponents in them;
Interference now disappears twice as fast (also with the "Less digital noise" improvement);
When it rains, Camera 32 is now wet;
Toys no longer start knocking out the grid more often if standing right at it;
A swing animation appears when a bottle is knocked off;
The red scale in the Bottles minigame now has a "Don't make noise!" caption.
Fixes
When you changed the language in the main menu settings, the locked tests had names instead of "???";
Acquired disabled enhancements were reactivated when you returned to the main menu;
Items in the "Custom Night" section could be clicked on while going back;
The "Record" bar, which showed the best score of the minigame with bottles, did not display the result of the first second of being in the main menu;
Text about how many points to unlock was also shown when examining a find and overlapped the description of the item;
The discovery thumbnails had incorrect images when in English;
At the end of the fifth phone call, the text "Loading..." did not appear at the right time;
The box could be seen at the door if one went to the door immediately at the beginning of the third night and then turned around after reading the note;
The "Music box" label would appear when you put your cursor/finger on the spot where the box should be if the box itself wasn't on the table yet (but there was a note with the box in front of your face);
The "Shutdown" button, which allowed you to shut down the computer during the boot phase, was not visible on zero night;
The "Turn on..." caption was not translated into English;
The door entry animations on some toys may not have been played;
Cat Easterling could be activated on disabled cameras (with "No signal" caption);
The "Meow :3" achievement may not have been granted;
A diamond (reward for 30 minutes in endless mode) could be clicked on while viewing the CCTV;
The note was not removed when the toy was attacked;
The note can no longer turn off the lamp or turn on the computer when the note is on;
The "You can't screw in the dark" caption was not displayed if the power was out;
The computer could be approached if Golden Froggy or the ghost of Sophie II was in the room;
Toys in the "Prepare the Hammer" challenge could be smashed with the hammer if we couldn't see them;
If you break enough bottles to lose in the "Don't Break the Bottle" challenge and the "Second Chance" upgrade is activated, the game won't end;
Bottles in the "Don't Break the Bottle" challenge must now be more accurately recoiled;
In "Tired Gnomes" challenge, if "Second Chance" improvement was activated, Gnomes didn't go back if their attackers were them;
In the Blast or Die challenge, an explanatory note may not appear;
In the mobile version, when revived on the second night from watching commercials, the screws were not screwed all the way in;
In the mobile version, when revived in the nights with the note at the beginning, the note itself appeared;
At the end of Bertin's Foolishness, the fire alarm could go off, whereas it shouldn't be at that point;
The explosive display displayed (in the "Blow Up or Die" challenge) could have been shifted;
The "Watch video ad to open" caption (in the keyhole breaking scene) was not translated into English (Watch video ad to open);
The "Give up" caption may not have appeared in the door-breaking scene;
The "Give up" inscription could have been clicked in the door-breaking scene, even if it was clicked;
The inscriptions on the fence in the Fairytale Kingdom did not translate.
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