Game
FNaF World XL
3 years ago

Fix List for next patch


Hey.

So while it looks like a good chunk of V1 is working as intended, some bugs have gotten past.

(And at least one person finding out that the Halloween Backstage is still underdeveloped. That one is gonna take a year to sort out, unfortunately.)

Figured I'd make a quick list here to give everyone an idea of what issues I'm currently aware of and will be attempting to fix when I properly get back into the right development mindset.

----Battle:----

-Fix boss sprites for "final bosses"...again...hopefully for the last time

-Adjust Copycat's Mimic skill

-Nerf enemy Toxic Bite

-Fix team swapping issues that still persist

-Damage number fixes

(Please let me know which ones specifically don't work properly, there's a lot of them to go over. >-> )

-Fix enemy damage

-Fix Jumpscare

-Increase decay time of poison on inactive party

----Overworld:----

-Tweak values for XL's Enemy Mode mechanics

----NPCs:----

-Adjust Robbie Faz-Coin related sidequests

-Robbie Item Shop(?)

-Tweak Arthur fight to trigger under proper conditions

-Change reward of items to be instant

----Quest----

-Add indicator for Story Sidequests

----Items----

-Display Armor Points

-NM Endo Torso adds Armor as well(?)

-Add descriptions for Bytes

----OCN----

-Record new Max voice lines

There will inevitably be more that I haven't encountered, so please leave them below if you have any that I haven't mentioned yet.

I do apologize that the game isn't in the best shape it could be, but I hope I can amend that as soon as I can.

'Till next time.

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Next up

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

New look, new direction.

How about we change things up?

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

New project is having a fun, early outing.

Yeah, we're doing this.