Game
Outertale (Project Spacetime)
3 years ago

- fixed a bug where resetting the game would cause a softlock in certain rooms on the next run

- fixed a broken dialogue trigger in the genocide route

- fixed a softlock when interacting with 2 objects at once

- fixed "HP fully restored" message


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the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

chillin' by the SYRUP cooler

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

literally 1984

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

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we do a little computing

To whomever it may concerneth

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!