Man, it's been awhile since I had the chance to do a proper update release, but here we are.
(Also realized last second that I skipped over 0.5.0 as an option, so future updates may have to get packed with content. Whoops.)
Anyways, there's a lot of big fixes to the core mechanics, as well as some new stuff on top of it!
New Content:
-4 new characters can now be added to your party: Phantom Freddy, Phantom Chica, Phantom Foxy and Withered Chica!
-4 new skills can now be used: Sludge, Rainy Day, Toxic Bite, and Prize Ball 2*!
-To fix the battle encounters, four new enemies can be encountered in Lilygear Lake: Seaweed, Crabapple, Colossal, and R3CYC73D
-Random button has been added to Party Select frame! Who needs strategy?
-New option to adjust Loading Screen delay, for easier viewing of...
-Original flair text for Loading Screen characters has been added!*
*Prize Ball 2 requires additional work to complete the list of potential skill casts, and as such will use less options in it's current state.
**Flairs may be shown for characters that aren't quite ready.
Fixes:
Overworld:
-Fixed values related to Zone Warp buttons so they will (hopefully) save properly
-Replaced the easily avoidable construction signs with a far more impervious door
Battle:
-Rebuilt major components of Battle system: Player queuing, Enemy queuing, Attack configuration
-Updated ground shadows for Battles and NPC Chat
-Adjusted the delay time after defeating or successfully running from a challenger/mini boss
-Updated popup display values for Player heals and Enemy damage
-All currently active healing abilities now provide popup display values
-Adjusted attack power and frequency for enemy moves
-Adjusted hitbox size of enemies to better accommodate small projectiles (such as Mic Toss or Bee Byte stingers)
-Fixed an issue where Munchies summoned by Prize Ball wouldn't appear
-Adjusted spawnrates/timing of Balloons
-Adjusted health of players to better match up with the default settings of the original
-Adjusted spawnrate of Challengers and Mini Bosses
(And made it more likely for an encounter with Billy)
Party Select and Unlocks:
-Rebuilt event structures related to skill text display
Dee Dee's Fishing Hole:
-Fixed spawn rates of fish
-Fixed issue with player having control after dropping the hook
-Fixed issue of a repeat hit upon collision with a fish
Flipside:
-Updated sprites for Freddy, Level entrances and Level exits so there isn't any improper black overlap
Removed content***:
-HE level, enemies, bosses, and Find: Coins chip
-Virus boss battles and data discs
-Possy, Tool, and Alphus
***This content has been (temporarily) removed for the sake of game balance/prioritizing the development of the core FNaF World experience.
I think that about covers it for the details.
Might do myself a solid and take a moment to breathe. Hope you all enjoy the new update!
'Till next time!
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