Game
FNaF World XL
3 years ago

Fixes are coming, might need more.


V1.1.6 in the works, and it should be ready within a week. (Give or take IRL bushiness that supersedes it and how broken the build actually ends up being.)

Here's a quick list of what I know is wrong/ have already fixed:

-Jumpscare and Haunting fixes for both sides

-Challenger spawn fixes

-Negative scrap fix

-Battle music fix

-Endo Army fix

-Enemy attack fix

-Rebalance Tier 1-2 Skill damage

-Miniboss "tagalong" fix

Technically on the list, but no luck fixing it so far:

-Null enemy encounters

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If you happen to have any bugs/issues you've found that aren't on this list and need to be addressed, please do mention them here.

(Also if any playtesters would like to stress test the new test build's gamemodes, that'd also be appreciated.)



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It's been a long time coming...

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

First signs of danger.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

I might be having too much fun with this process...

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it was about time that some of these skills got a little extra kick.

Motivation has returned in a substantial enough way.