V1.1.6 in the works, and it should be ready within a week. (Give or take IRL bushiness that supersedes it and how broken the build actually ends up being.)
Here's a quick list of what I know is wrong/ have already fixed:
-Jumpscare and Haunting fixes for both sides
-Challenger spawn fixes
-Negative scrap fix
-Battle music fix
-Endo Army fix
-Enemy attack fix
-Rebalance Tier 1-2 Skill damage
-Miniboss "tagalong" fix
Technically on the list, but no luck fixing it so far:
-Null enemy encounters
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If you happen to have any bugs/issues you've found that aren't on this list and need to be addressed, please do mention them here.
(Also if any playtesters would like to stress test the new test build's gamemodes, that'd also be appreciated.)
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