Game
FNaF World XL
2 years ago

Fixes are coming, might need more.


V1.1.6 in the works, and it should be ready within a week. (Give or take IRL bushiness that supersedes it and how broken the build actually ends up being.)

Here's a quick list of what I know is wrong/ have already fixed:

-Jumpscare and Haunting fixes for both sides

-Challenger spawn fixes

-Negative scrap fix

-Battle music fix

-Endo Army fix

-Enemy attack fix

-Rebalance Tier 1-2 Skill damage

-Miniboss "tagalong" fix

Technically on the list, but no luck fixing it so far:

-Null enemy encounters

---

If you happen to have any bugs/issues you've found that aren't on this list and need to be addressed, please do mention them here.

(Also if any playtesters would like to stress test the new test build's gamemodes, that'd also be appreciated.)



3 comments

Loading...

Next up

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.

It's been a long time coming...

Still need to move it over to the proper drive once other important IRL events are over, but...

Version 1.2.0 is here!

Suppose it was about time that some of these skills got a little extra kick.

Can't wait to meet you!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.