Loading...
153
Game
AirBorne Sea
3 years ago

Fixes, updates, news...


Fixes:

  • Level restart works correctly.

  • Fixed transition between levels.

  • The bomber returns to its path and is ready to destroy the player.

  • Saving and loading data is now correct.

  • All planes fly correctly and try to destroy the player, no false self-destructs.

screenshot_2022-02-08_032239.png

New:

  • Gamepad control button settings.

  • Implemented test auto-aim.

  • Made a hardcode mode for enthusiasts and achievement hunters (in this mode: only 1 life, no restarts and saves).

  • Delays have been created before the start and end of the game, there are plans to put a siren or other sounds of preparation for battle there.

  • The player now has a reload every 10 shots, it's making the game harder.

  • Made the logic of level completion when the player dies, the player will be asked to complete the level again after death.

screenshot_2022-02-08_030356.png

Widgets:

  • Animations for the appearance / decay of transitions between menu items.

  • Fixed visibility of start button.

  • The continue button in the menu is not available if there is no saved game.

  • Added warning windows for deleting saves, exiting the game, restarting the level, returning to the main menu.

  • Added images of the number of bullets, rockets, barrels the player has.

  • Added color scheme for the player's life bar.

screenshot_2022-02-08_032141.png

Update:

  • Improved the system of respawning enemies, now it is more optimal and more productive.

  • Paused between enemy respawns.

  • The logic of saving/loading data has been rewritten, now they work better, more clearly and in one file.

  • Rewritten/optimized the main functions of the interaction of game elements invisible to the player.

  • Planes collisions have been updated to be smaller and clearer, making them harder to hit.

screenshot_2022-02-08_032426.png


0 comments

Loading...

Next up

Steam Page and New DevLog of AirBorne Sea!

https://store.steampowered.com/app/2351160/AirBorne_Sea/

Not a lot of time this week managed to allocate to the project, but: – Made a loading screen, while in test mode. – Now the player's HP value decreases smoothly. – Made another plane (can you guess what this pokemon is?)

– Started modeling airplanes. – We continue to do VFX.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Skills Tree and more stuff [DevLog]

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Biggest update of AirBorne

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday