
Fixing code and improving levels, amongst other things.
Next up
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Elisa's icons was the funniest to draw, lol
I loved it! X3
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Checking out levels and looking out for little things to improve.
Sometimes I worry about making progress on schedule, but I also want to show some levels again.
Fixes and more levels, I don't think we've been here in awhile.
Unless something else needs fixing the Mini-Boss type enemy should be next.


















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