1 month ago

Flowers! Been messing with Tiled Layers :)




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I have been busy at work!

Moving to a set pallete and using asesprite for pixel art I have begun updating all textures and new player sprites and animations. :D

Updated textures! Actually looks like something now

In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles. (Hitboxes are shown in debug mode by holding shift and tab) +Dynamic Draw Order

Made the very first test of a possible cafe NPC system,

Works using pythagoras theorem to calculate the distance between the circle "NPC" and the cashier register being the rectangle, then decreases distance until 0. basic but works for now.

What should I add next? :0

#gamedev #update

Current Plans for My Cafe Game!!

Would love opinions ๐Ÿ˜Œ

#devlog

#progress

#fyp

HUGE update released today!

Introducing:

-the start of build mode by pressing B when in the cafe or second floor

-Player Animations -Connecting Tables and Counters -Queueing NPCs -Money System basic -Outside world! ( Temporary map) -Esc Menu + tempMusic

Update for todays work,

Implemented a system using a simple table of 3 options,

-Coffee

-Cake

-Croissant You select the one so that you can serve the NPC with enter then it resets and does it over again.

Additionally made my own font. :)

#devlog

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday