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3
Game
Humble Cafe
2 months ago

In this update, I made my own collision system using collision system to detect whether or not the player is allowed to move incase they will overlap one of the rectangles.

(Hitboxes are shown in debug mode by holding shift and tab)

+Dynamic Draw Order




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Flowers! Been messing with Tiled Layers :)

Updated textures! Actually looks like something now

HUGE update released today!

Introducing:

-the start of build mode by pressing B when in the cafe or second floor

-Player Animations -Connecting Tables and Counters -Queueing NPCs -Money System basic -Outside world! ( Temporary map) -Esc Menu + tempMusic

Update for todays work,

Implemented a system using a simple table of 3 options,

-Coffee

-Cake

-Croissant You select the one so that you can serve the NPC with enter then it resets and does it over again.

Additionally made my own font. :)

#devlog

What should I add next? :0

#gamedev #update

Current Plans for My Cafe Game!!

Would love opinions 😌

#devlog

#progress

#fyp

I have been busy at work!

Moving to a set pallete and using asesprite for pixel art I have begun updating all textures and new player sprites and animations. :D

Made the very first test of a possible cafe NPC system,

Works using pythagoras theorem to calculate the distance between the circle "NPC" and the cashier register being the rectangle, then decreases distance until 0. basic but works for now.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!