Game
FNaBP, But Better!
2 months ago

FNaBP 3 Custom Night has released!

Read the article for all the changes from the original game.


  • Deltatime added. This makes the game stay at the same speed regardless of FPS.

  • Remade the INI system. This new INI will no longer let you edit your save file.

  • Remade the Custom Night menu.

  • Added a Grind Mode toggle.

  • Remade the Options menu.

  • The Game Jolt login stuff now functions in the Options menu.

  • The game will now check the version you are playing on in the splash screen and if it is outdated, the version text in the menu will flash red. Clicking the version at that point will take you to the game page so you can download the most recent version.

  • New presets have been added.

  • No more difficulties, but challenge toggles have been added.

  • Added Best Time for both the max mode and max mode with all challenges.

  • New sequence for starting the night has been added. (you can skip the first part of this sequence with Grind Mode)

  • Pressing R or F1 resets the night.

  • When the night restarts, the game will show the time you were at before you reset the night or died. This makes it easier to tell when you died without having to use a timer.

  • The flashlight now fades in and out when using it.

  • The oxygen now breaks at random times, instead of breaking every 20 seconds on night 7.

  • Random night ambiences play, and a specific one will play if you play the max mode with all challenges.

  • The Sunken Camera is used for the scrolling instead of the typical FNaF scrolling.

  • The shock recharges faster and its cooldown is Deltatimed.

  • All animatronic AIs have been recoded from the ground-up.

  • Most animatronics have a much more unique mechanic than they did in the original FNaBP 3.

  • Added the time you died at on the Game Over screen.

  • Overall better coding.

As per usual, thanks @GreenJerry for allowing me the opportunity to make this game. Beta testers will be listed in the credits section in the menu.

As always, I hope you enjoy and please report bugs if you find any. After this, all that's left is Halloween Edition CN and the FNaBP But Better series will be complete. (Until FNaBP 4 comes out, then ill see if that games needs a "But Better" revision)



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Power Out sequence for FNaBP 1 CN

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

And the first character programmed is Bon-Bon!

This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!

(also this finally means i'll be releasing a game)

Debut Teaser OUT NOW + Help Wanted

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Only 3 are remaining to program... This game will be out soon.

oh yeah btw i decided to overhaul the games mfa cus im not happy with its current state so bon-bons code is gone (itll be back sooner or later tho)

it's finally time. be prepared for PURE PERFECTION.

Welcome Back

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying