Fixed an issue with the Vignette toggle where it wouldn't be applied to all areas of the game (ex. if you were on green jerry splash screen with vignette off it would still show)
Improved the office background in my splash screen
Fixed an issue where using gamma adjust showed parts of the office with Dark Night
Optimized the coding a bit to make sure not so many blocks of code or animations are running at once (if you ever experienced crashing issues in previous versions hopefully this should fix all of that)
Removed an unnecessary animation from the Game Over Fade object (average green jerry coding be like
)
Fixed all issues with kill timers adding up
No more flags for character movement static, instead a loop is used to check if you're on the same camera as another character
Converted certain sounds from MP3/WAV to OGG Vorbis
This made the file size go from 204 MB to 194 MB!
Next up
Only 3 are remaining to program... This game will be out soon.
oh yeah btw i decided to overhaul the games mfa cus im not happy with its current state so bon-bons code is gone (itll be back sooner or later tho)
foxy tried to commit to killing me but failed AND blocked freddy from doing the song LMFAO
And today, I reveal Molten Freddy's new mechanic.
There really is more than just the cams, vents, and ducts.
And what is an Endo without its suit
Power Out sequence for FNaBP 1 CN
William Afton and his stupid purple car he cared about more than his KIDS
The official Discord server for FNaBP, But Better is open!
Come on in and have a good time! (Just be sure to read the rules before you start chatting)
Today, I reveal Freddy Fazbear's mechanic.
Fun Fact: Originally he was the same as OG UCN with power generator making him more aggressive but that wasn't gonna be fun to play with in my eyes so yeah
Environment Work As Of Late
And the first character programmed is Bon-Bon!
This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!
(also this finally means i'll be releasing a game)
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