Game
FNaF World XL
11 days ago

FNAF World 10th Anniversary Demo Version 1.0.1 is live!


Changelog:

-Fixed opacity for locked sections of the Overworld map display

-Tweaked code regarding how players target enemies, adding some more frequent rerolls

-Fixed issue where balloons would lock on to a nonexistent target behind the party

(may need further tweaking when I have more energy and time to commit to this)

-Re-added some code that determines the attack rate of Auto Chipper, Bouncer and the Challengers

1


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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I might be having too much fun with this process...

Got a (mostly stable) demo ready for the occasion!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!