Game
FNaF World XL
1 month ago

FNAF World 10th Anniversary Demo Version 1.0.1 is live!


Changelog:

-Fixed opacity for locked sections of the Overworld map display

-Tweaked code regarding how players target enemies, adding some more frequent rerolls

-Fixed issue where balloons would lock on to a nonexistent target behind the party

(may need further tweaking when I have more energy and time to commit to this)

-Re-added some code that determines the attack rate of Auto Chipper, Bouncer and the Challengers

1


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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Yeah, we're doing this.

That time of year again.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.

New look, new direction.