Game
FNaF World XL

20 days ago

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.


If it wasn't apparent in the gif, the things added are particles for certain skills and the enemies flashing when damaged. It'll probably need more work, but it does make the gameplay feel a bit more lively.

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As a bonus update on progress, I'm just about done making sure that the skills for Classic Freddy, Bonnie, Chica and Foxy are working as intended. I'll need to figure out why Bite is misbehaving, give some extra utility to skills that could use it (Mic Toss and Hook, specifically) and then adjust damage values as needed.

There's still a lot to do, but it's at least it's something.



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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

Can it be done?

(Also, Happy New Year)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.