Game
FNaF World XL

3 months ago

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.


If it wasn't apparent in the gif, the things added are particles for certain skills and the enemies flashing when damaged. It'll probably need more work, but it does make the gameplay feel a bit more lively.

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As a bonus update on progress, I'm just about done making sure that the skills for Classic Freddy, Bonnie, Chica and Foxy are working as intended. I'll need to figure out why Bite is misbehaving, give some extra utility to skills that could use it (Mic Toss and Hook, specifically) and then adjust damage values as needed.

There's still a lot to do, but it's at least it's something.



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Suppose it was rude to take down the demo and not at least show off something as compensation.

Can it be done?

(Also, Happy New Year)

New look, new direction.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

I might be having too much fun with this process...