Game
FNaF World XL

3 months ago

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.


If it wasn't apparent in the gif, the things added are particles for certain skills and the enemies flashing when damaged. It'll probably need more work, but it does make the gameplay feel a bit more lively.

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As a bonus update on progress, I'm just about done making sure that the skills for Classic Freddy, Bonnie, Chica and Foxy are working as intended. I'll need to figure out why Bite is misbehaving, give some extra utility to skills that could use it (Mic Toss and Hook, specifically) and then adjust damage values as needed.

There's still a lot to do, but it's at least it's something.



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I might be having too much fun with this process...

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

That time of year again.

Got a (mostly stable) demo ready for the occasion!

Can it be done?

(Also, Happy New Year)