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FNF VS Sonic.EXE

6 months ago

👀 FNF VS Sonic.EXE 👀 - October 2024 Progress Update!

(Read inside for the latest information on v3.0's development!


Howdy!


It’s spooky season, and we’re here with another update on the progress for the upcoming content! But before we get into the details, we have a message from T.


I DON’T HAVE MUCH TIME. YOU HAVE TO LISTEN! WHATEVER YOU DO, DON'T LET BOYFRIEND GET TAKEN BY EXE! ME AND SONIC..
THE REAL SONIC—WE GOT THE CHAOS EMERALDS TO HIM,
BUT HE’LL STILL NEED HELP TO SURVIVE. I HAVE A PLAN, BUT I’LL NEED TIME TO PUT IT TOGETHER, JUST…

JUST KEEP BOYFRIEND ALIVE, OKAY?


Back to the October progress report! Thanks for sticking with us.


UI Fixes and Improvements


We’ve made significant upgrades to the UI, fixing several issues from previous builds and refining it to improve stuff we may had overlooked. More events are being added for upcoming songs as well.


Song Completion Chart


Here’s our current progress on each track and what you can expect:


WEEK 1:

  • 666 (REVAMP): (Mainly done, redoing stage background and adding some events.)

  • FFFFFF (REVAMP): (Nearly finished; just adding events.)

  • Unfinished Third Song: (Minimal progress, a few sprites are complete but storyboard has been ready for months.)


FREEPLAY EXE CONTENT:


  • Unreleased Song (D): (Waiting on assets, but close to finishing!)

  • CONTINUE (REVAMP): (Adding WAY more sprites and making it not so lacking in visuals and fixing the countdown bug ;) !)

  • Unfinished Song (FR): (Most assets ready; waiting on a composer to take on this track.)

  • Unfinished Song (FA): (Very early WIP—may take us to a Lord with this one!)


ODDITIES:


  • Unreleased Song (B): (Song is ready; assets still need to be made.)

  • Unfinished Song (N): (Recent addition. We will share updates soon!)


That’s all for this month! As always, thank you for your patience and support. See you next month!



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