Game
Terrene
5 years ago

Follow-up: To anyone who claimed the keys, there is a Discord invite link at the top of the main menu, that it for the private test group Discord, please join it if you have the game, as it has things like bug reporting on it.


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Mini Devlog: I have started working on random world generation and having a sort of render region, here it is in a test project.

Devlog 1: Showing off some of the features of the prototype of the game (Building, Crafting, Dashing etc.) Almost all the textures at this state are placeholder, as more sprites are being worked on, stay tuned for more posts!

Mini Devlog: I have finished the basic crafting UI, and I have started to experiment with world generation! Next devlog will be the crafting system in-game, functioning properly.

Mini Devlog: Made the build-mode grid half the size and added the ability to switch between blocks! Expect more soon!

Multiplayer is still in the works, but it is functional right now! This video is meant to show off some experimental UI that I've been tinkering with! Next post should be multiplayer gameplay! #unity #indie #shooter

Hello, I am ARAPHELLE, and I am working on a game called MANIA, this is a working title because I haven't thought of a proper name yet. I will be posting here as well as my Twitter regarding updates to the development process!

Devlog 3: Hello, all. I redesigned the UI a bit to get rid of some debug stats and to just clean up the screen. I am still working on the redesign so hold in tight!

Devlog 2: Added in some lighting and a day/night cycle! Stay tuned for more! (The daylight cycle is not going to be that fast :D)

For those who don't know, this game is somewhat of a reset on my previous project, UMS. I decided to restart because I wanted to use physics to have better movement, but for those who are interested, here is an early version of the game before the switch!

Devlog 5: Added in an excavator block that mines the earth if you fuel it with coal! I am also working on workbenches but that will take a bit longer. Stay tuned!