Hoo boy. This is a big one!
I just updated the First Access build, and it’s big enough to jump from 0.12 to 0.13 and graduate to NIRVANA. This update is dedicated to the true MVPs of this game: your followers. I’ve improved the follower screen where you can configure your deck so you can finally click on that right hand side list. And that’s not all, there’s 77 new cool dudes and dudettes to recruit and play with. A few of which you can see in the title of this post. Let me pick out a few of my favorites:
You will notice that all of these still use recolored versions of the already existing followers. That will make telling them apart a bit hard but will be fixed as soon as Anjin has some time to work on more faces. According to his current schedule he’ll be able to devote some time to Nowhere Prophet at the end of this month, so all of you that have backed on THE FACE tier (and sent in their photos) will have to wait a bit longer.
Also note that initially I wanted to add another unlockable class to this update but decided to add more followers instead, postponing THE ECHO to a later update.
As usual: If you’re using the itch.io app the game will auto-update, otherwise you’ll simply have to re-download!
Anyway, here’s the complete changelog for this patch:
Changelog
Major Changes
Content: Added lots of new followers
Content: Add new events for crusaders and cultists
Content: Added new Keyword Barrier: First time that follower would take damage, remove Barrier instead
UI: Follower view improved: can click on right side, see wounded dudes, can rename
UI: Added Debug console to pause menu
Bugfix: Game will no longer save a broken game when in an error state
Minor changes
UI: Display wounds on followers in game
UI: Action Log now has an animation and an indicator in case there are no entries (may help finding that “empty log” bug)
UI: Displaying rarity of food, valuables etc. now
UI: Clean up of card text referring to “wounded” or “damaged”: Damaged means the follower is not at full health. Wounded means the follower has suffered a wound.
Balance: Blind Rage cost increased from 2 to 3
Balance: Lure grants +0/+1 in addition to taunt now
Bugfix: Followers with fury sometimes had an erroneous keyword icon
Bugfix: When canceling the equip popup for the prophet the “new equipment” flash would not vanish
Bugfix: Ensuring that flying followers can not ignore taunt units
Bugfix: Roadside beggar event granted too many followers
Bugfix: Game no longer auto saves when crashed
Bugfix: Background movement was FPS dependent and too fast on high fps
Bugfix: No longer get draw-pain damage at the start when starting with an almost empty convoy deck
Bugfix: Fixed linebreak in rock venom description
Bugfix: Some drone followers were not tagged as drones
And I hope I haven’t forgotten anything. So, if you’ve got any feedback on these changes, do let me know! And don’t forget to join the Discord Channel!
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