
For 137 of coding, I made it to where you can see how much time has passed during the game.
The time will stop counting when the game is paused, but will start again once the game resumes
Next up
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving
For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped
For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox
For day 946 of coding, I'm on the right track in correcting the collision while dashing
For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on
For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
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