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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
For week 45 of my weekly pixel art, I made this weapon from the NES palette
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
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