Game
Belgrad: Curse of the Castle
7 years ago

For a while, the third Belgrad game's development will be a bit slower. During this time, I'll try to work on writing and graphics. Things are changing in reality-land, so I can't work on actual coding and development for a while.




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This boss is done, more or less.

I'm gonna try to work in a different department.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

...so much for that zany scheme.

Let's see if I can do something else.

So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

Screenshots for Belgrad: Curse of the Castle

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

Testing out a tentacle...

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.