Game
Belgrad: Curse of the Castle
7 years ago

For a while, the third Belgrad game's development will be a bit slower. During this time, I'll try to work on writing and graphics. Things are changing in reality-land, so I can't work on actual coding and development for a while.




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When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

In case anyone forgot, robots explode.

So do robot maids.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Testing out a tentacle...

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

Screenshots for Belgrad: Curse of the Castle