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45
2 years ago

For day 128 of coding, I made a different tile collision layer.

The purpose of this second layer is to allow projectiles to pass over certain parts of the background like water and pits




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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall