
For day 146 of coding, I have adjusted how the player respawns after "falling"
The player will appear once the camera reaches the respawn point instead of instantly
Next up
For day 992 of coding, I'm making progress on the camera adjustment
For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition
For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving
For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit
For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location
For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though
For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet
For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes
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