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26
3 years ago

For day 211 of coding, the burrowing plant now has a delay before appearing at a new spot

The plant also no longer moves out of the room's boundaries




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way