
For day 371 of coding, I have included a discard pile to place the used cards
Later, I will need to code in a reshuffle whenever the deck runs out
Next up
For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now
For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet
For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more 🔽
The sixth winner of our EXTENDED INAYAH Joltbux giveaway is @Sow_My_Stitches !
Enter by completing this quest: https://gamejolt.com/quests/963
We'll pick one winner each day the quest is active! 🤯
For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon
For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid
Wanna win 1,000 Joltbux? 💸
We extended the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://gamejolt.com/quests/963
You have until March 3rd. We'll pick a winner each day the quest is active! 🤯
For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made
1 comment