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40
2 years ago

For day 372 of coding, the game now has a reshuffle mechanic




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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects