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35
1 year ago

For day 381 of coding, I have implemented the dealer's turn during the split




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For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later

For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made

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For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

The sixth winner of our EXTENDED INAYAH Joltbux giveaway is @Sow_My_Stitches !

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For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon