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For day 381 of coding, I have implemented the dealer's turn during the split
Next up
For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid
For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made
We're giving out War Thunder starter pack keys!
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For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process
For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room
The sixth winner of our EXTENDED INAYAH Joltbux giveaway is @Sow_My_Stitches !
Enter by completing this quest: https://gamejolt.com/quests/963
We'll pick one winner each day the quest is active! 🤯
For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon
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