Loading...
14
1 year ago

For day 383 of coding, I have adjusted the text spacing and what appears when during the split play




0 comments

Loading...

Next up

For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

For day 844 of coding, the game no longer crashes on entry. Now I need to look into how they are placed as some room seem to be barren of trees and large rocks

For day 843 of coding, I have gotten closer to fixing a problem with the code in-progress. Now, I am working on fixing an error that would crash the game upon entering

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday

My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in

#Majora25

LVL UP EXPO was a blast yesterday! Thank you so much to @gamejolt for making me a part of their awesome booth!

I hope to slow down and talk to more players and devs today. I'll be in a purple "Belle Boomerang" shirt - feel free to say "hi"!

For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error