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30
2 years ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way