Loading...
30
2 years ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




0 comments

Loading...

Next up

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

FUNDRAISER LIVESTREAM #SaveJim

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing