Loading...
30
11 months ago

For day 384 of coding, I have moved the code for updating the results message into a new function. that function will then run after each total point update

This is to ensure better message accuracy, and to cut out the redundant message checks




0 comments

Loading...

Next up

For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice

For day 714 of coding, I have reconfigured the dash to be based on distance traveled instead of a timer

For week 50 of my weekly pixel art, I made an elf carrying a bell with a ribbon tied to it

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 719 of coding, I have to where the horizontal and vertical speeds will be set to zero if close enough and the associated buttons are not pressed

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 717 of coding, I have place a display for the player's current action state. I will need to convert the display to show the actual state name later

For day 721 of coding, I have animated the message some

IT'S FINALLY HERE!

For day 716 of coding, I made sure the player can move after dashing into the lake's edge