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Next up
For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon
For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room
@Ventiique is a Jolter to Watch and a self-taught pixel artist! Follow @Ventiique
before the quest ends on February 25 and you'll get Coins!
For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet
For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it
Last sword update!
When I created this originally, my only thought was "A sword the can counter everything, while also having no weakness, and can also attack from long range"
And thus, this abomination was born!
How would you even begin to name this one?
For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process
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