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Next up
For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made
For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid
@Ventiique is a Jolter to Watch and a self-taught pixel artist! Follow @Ventiique
before the quest ends on February 25 and you'll get Coins!
For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room
For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process
Last sword update!
When I created this originally, my only thought was "A sword the can counter everything, while also having no weakness, and can also attack from long range"
And thus, this abomination was born!
How would you even begin to name this one?
For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now
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