Loading...
34
1 year ago

For day 394 of coding, I have changed how the game determines if the player reaches the end of the textbox selections. It will help keep the amount updated in case the amount of designs changes

I have also added two more designs to select from




1 comment

Loading...

Next up

For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later

For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it

@Ventiique is a Jolter to Watch and a self-taught pixel artist! Follow @Ventiique before the quest ends on February 25 and you'll get Coins!

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made

Last sword update!

When I created this originally, my only thought was "A sword the can counter everything, while also having no weakness, and can also attack from long range"

And thus, this abomination was born!

How would you even begin to name this one?