
For day 394 of coding, I have changed how the game determines if the player reaches the end of the textbox selections. It will help keep the amount updated in case the amount of designs changes
I have also added two more designs to select from
Next up
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works
For day 862 of coding, I made the resources' hitbox visible when debug is on
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area
Announcing the winners of our Spray Paint Simulator trophies!
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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
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