
For day 398 of coding, I have changed the option to return to tile after a split game to reflect similarly to how I changed the other option yesterday.
I have also made a new textbox design to select
Next up
For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames
before the quest ends on May 20 and you'll get Coins!
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
For day 860 of coding, I made the south exit for the forest
Announcing the winners of our Spray Paint Simulator trophies!
Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo
For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works
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