
For day 401 of coding, I have made the adjustments needed to have the textbox change size to fit the scores of each hand
Next up
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good
For day 1060 of coding, I added a count of how many exits of each direction are available
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1061 of coding, I made sure to include the forest exit in the count













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