
For day 401 of coding, I have made the adjustments needed to have the textbox change size to fit the scores of each hand
Next up
For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Frisbi ![]()
to open today's slot on the calendar.
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
This week's Fan Art Friday celebrates Lost Ember, a recent game from Mooneye Studios! Accept the quest in your quest log to get started.
For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though














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