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20
1 year ago

For day 410 of coding, I have made it to where holding up or down will have the player's wager change continually




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For day 860 of coding, I made the south exit for the forest

For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script

For day 862 of coding, I made the resources' hitbox visible when debug is on

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

For day 858 of coding, I have made some adjustments with the forest exit