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18
2 years ago

For day 413 of coding, I have included an additional option to determine what side the player's information will be placed at.

It doesn't do anything yet, but I'll be working on that tomorrow




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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Wax Heads is a cozy-punk narrative sim about working in a struggling record store.

Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit. 

Play the Next Fest demo: https://bit.ly/WaxHeads

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen