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18
9 months ago

For day 413 of coding, I have included an additional option to determine what side the player's information will be placed at.

It doesn't do anything yet, but I'll be working on that tomorrow




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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes